Equal teams: a win is a win
3.500 + 3.500 beat 3.500 + 3.500 · 6–4, 6–3
| Each winner | 3.500 → 3.660 | +0.160 |
| Each loser | 3.500 → 3.340 | -0.160 |
Both partners on a team move by exactly the same amount.
PPI for Padel is a 0.000–10.000 padel rating built only from verified padel matches. Its own formula, its own records—never mixed with pickleball or tennis.
Simple averages
A 4.5 + 2.5 pair averages 4.0, the same as two 4.0 players—even though they play very differently. Partners can be treated unequally.
PPI for Padel
Team strength uses 60% of the stronger partner and 40% of the other. Both partners always move together, and padding against weaker teams earns almost nothing.
Scan your partner and both opponents, enter the partner court code, play and submit.
Your rating only changes after the other side confirms the score.
Every confirmed match resets reliability to 100% and adds to your verified record.
These numbers come straight from the live PPI for Padel formula.
3.500 + 3.500 beat 3.500 + 3.500 · 6–4, 6–3
| Each winner | 3.500 → 3.660 | +0.160 |
| Each loser | 3.500 → 3.340 | -0.160 |
Both partners on a team move by exactly the same amount.
4.500 + 2.500 (team 3.700) beat 4.000 + 4.000 (team 4.000) · 6–4, 7–5
| Winner 4.500 | 4.500 → 4.696 | +0.196 |
| Winner 2.500 | 2.500 → 2.696 | +0.196 |
| Each loser | 4.000 → 3.813 | -0.187 |
The 60/40 team strength makes the mixed pair the underdog, so the win earns a solid gain for both.
5.000 + 5.000 beat 3.800 + 3.800 · 6–0, 6–1
| Each winner | 5.000 → 5.005 | +0.005 |
| Each loser | 3.800 → 3.709 | -0.091 |
A team gap over 1.0 means the win earns almost nothing.
4.000 teams · 3–6, 7–6 (7–5), 6–4 with 3 golden points
| Each winner | 4.000 → 4.216 | +0.216 |
| Each loser | 4.000 → 3.824 | -0.176 |
Golden points, a tie-break and a deciding set add weight, capped at 1.35×.
| Team A (strength 3.500) · each player | 3.500 → 3.660 | +0.160 |
| Team B (strength 3.500) · each player | 3.500 → 3.340 | -0.160 |
Uses the live padel formula. Score margin is not used; only the winner, tie-breaks, a deciding set and clutch points matter.
A general guide to what each range looks like on court. A level name never grants a membership or an invitation.
0.000 – 1.999
Learning the strokes, the serve and how to keep score.
2.000 – 2.999
Rallies, serves in play and regular social matches.
3.000 – 3.999
Consistent rallies, placement and complete matches.
4.000 – 4.999
Pace, spin and tactics under pressure; regular competitive play.
5.000 – 6.499
Strong tournament-level results against similar players.
6.500 – 10.000
Top-level competitive and professional-track players.